THE LIFE OF A GAME DEVELOPER
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an incomplete history
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Protected: Calling assembler from Pasta/80
There is no excerpt because this is a protected post. The post Protected: Calling assembler from Pasta/80 appeared first on THE LIFE OF A GAME DEVELOPER.
Protected: Setting up Pascal for the ZX Spectrum Next
There is no excerpt because this is a protected post. The post Protected: Setting up Pascal for the ZX Spectrum Next appeared first on THE LIFE OF A GAME DEVELOPER.
Life Changing Magazines
Number 1# Number 1 – WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it’s the true beginning of their love of...
2013 – The year of travelling.
2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things...
2012 – The launch of GameMaker: Studio
At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in...
2011 – When it all starts to change.
Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell finished off...
2010 – A fresh start….
So here we are, the start of a new job, a new office and everyone raring to go. With only 4 of us there initially, it felt like a large...
2009 – A long road ahead….
Coming to the end of another year at YoYo Games, and it’s hard not to reflect on how we’re doing, and how far we’ve come in the short time I’ve...
Z8410 DMA chip for the ZX Spectrum Next
So the ZX Spectrum Next team have added a Z80 DMA chip, the Z8410 chip to be more precise. This was popular add on in Europe ( more info here: ...
Z80 Shifts
Z80 assembler shift operations diagram The post Z80 Shifts appeared first on THE LIFE OF A GAME DEVELOPER.
GameMaker – Improving the runner
I wrote this back in January 2014 on my blog, so just moving it here to keep everything together. So, I thought it might be fun to look back at...
Protected: RetroFest 2026
There is no excerpt because this is a protected post. The post Protected: RetroFest 2026 appeared first on THE LIFE OF A GAME DEVELOPER.
ZZap Live! and RetroFest 2026
Just back from an amazing weekend at ZZap Live!, and the Retro Collective “The Cave”, where ex-DMA bod, Brian Watson gave a talk. ZZap just “flew” by, and I honestly...
YoYo Games… The good, the bad, the cake.
This article was posted over on my blog back in 2019, and I just wanted to move it here to keep all my posts/articles in one place. Enjoy. Now that...
Protected: DebugPrint()
There is no excerpt because this is a protected post. The post Protected: DebugPrint() appeared first on THE LIFE OF A GAME DEVELOPER.
Protected: Millie and Molly – Part 5
There is no excerpt because this is a protected post. The post Protected: Millie and Molly – Part 5 appeared first on THE LIFE OF A GAME DEVELOPER.
Protected: Millie and Molly – Part 4
There is no excerpt because this is a protected post. The post Protected: Millie and Molly – Part 4 appeared first on THE LIFE OF A GAME DEVELOPER.
Protected: Millie and Molly – Part 3
There is no excerpt because this is a protected post. The post Protected: Millie and Molly – Part 3 appeared first on THE LIFE OF A GAME DEVELOPER.
Protected: Millie and Molly – Part 2
There is no excerpt because this is a protected post. The post Protected: Millie and Molly – Part 2 appeared first on THE LIFE OF A GAME DEVELOPER.
Putting Sprites between ULA and Tilemap
So this is just a quick post to go over a really handy trick to overcome some layer short comings in the Next. As you’re probably aware, the Next has...