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an incomplete history

Total Posts: 39
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May 4, 2025 First Post
Jul 11, 2026 Latest Post
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Latest Posts

Protected: Calling assembler from Pasta/80

There is no excerpt because this is a protected post. The post Protected: Calling assembler from Pasta/80 appeared first on THE LIFE OF A GAME DEVELOPER.

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6 days ago

Protected: Setting up Pascal for the ZX Spectrum Next

There is no excerpt because this is a protected post. The post Protected: Setting up Pascal for the ZX Spectrum Next appeared first on THE LIFE OF A GAME DEVELOPER.

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1 week ago

Life Changing Magazines

Life Changing Magazines

Number 1# Number 1 – WORMS I guess every programmer has a genesis moment. One where everything starts to make sense and it’s the true beginning of their love of...

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2 weeks ago

2013 – The year of travelling.

2013 – The year of travelling.

2013 kicked off with a trip to CES where we had been invited to take part in MIPS presence at the show. Sandy, knowing my utter love of all things...

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2 weeks ago

2012 – The launch of GameMaker: Studio

2012 – The launch of GameMaker: Studio

At the end of 2011, we set to work making a new product, GameMaker: Studio, with the intent that we could show it off at GDC in San Francisco in...

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2 weeks ago

2011 – When it all starts to change.

2011 – When it all starts to change.

Early in the new year we also released Mr Karoshi, which went on to win Android game of the year at a Pocket Gamer event, and as Russell finished off...

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2 weeks ago

2010 – A fresh start….

2010 – A fresh start….

So here we are, the start of a new job, a new office and everyone raring to go. With only 4 of us there initially, it felt like a large...

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2 weeks ago

2009 – A long road ahead….

2009 – A long road ahead….

Coming to the end of another year at YoYo Games, and it’s hard not to reflect on how we’re doing, and how far we’ve come in the short time I’ve...

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2 weeks ago

Z8410 DMA chip for the ZX Spectrum Next

Z8410 DMA chip for the ZX Spectrum Next

So the ZX Spectrum Next team have added a Z80 DMA chip, the Z8410  chip to be more precise. This was popular add on in Europe ( more info here: ...

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1 month ago

Z80 Shifts

Z80 Shifts

Z80 assembler shift operations diagram The post Z80 Shifts appeared first on THE LIFE OF A GAME DEVELOPER.

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1 month ago

GameMaker – Improving the runner

GameMaker – Improving the runner

I wrote this back in January 2014 on my blog, so just moving it here to keep everything together. So, I thought it might be fun to look back at...

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1 month ago

Protected: RetroFest 2026

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1 month ago

ZZap Live! and RetroFest 2026

ZZap Live! and RetroFest 2026

Just back from an amazing weekend at ZZap Live!, and the Retro Collective “The Cave”, where ex-DMA bod, Brian Watson gave a talk. ZZap just “flew” by, and I honestly...

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1 month ago

YoYo Games… The good, the bad, the cake.

YoYo Games… The good, the bad, the cake.

This article was posted over on my blog back in 2019, and I just wanted to move it here to keep all my posts/articles in one place. Enjoy. Now that...

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2 months ago

Protected: DebugPrint()

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2 months ago

Protected: Millie and Molly – Part 5

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3 months ago

Protected: Millie and Molly – Part 4

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3 months ago

Protected: Millie and Molly – Part 3

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4 months ago

Protected: Millie and Molly – Part 2

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4 months ago

Putting Sprites between ULA and Tilemap

Putting Sprites between ULA and Tilemap

So this is just a quick post to go over a really handy trick to overcome some layer short comings in the Next. As you’re probably aware, the Next has...

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4 months ago