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Description

From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper

Total Posts: 15
Total Clicks: 14

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May 17, 2025 First Post
Jul 2, 2025 Latest Post
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C64 Games - Nigel Mansell World Championship

In this video I take a look at Commodore 64 "Nigel Mansell World Championship". The track render using dynamic characters, faster raster effects, and a surprise Nigel Mansell head that...

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3 days ago

C64 Games memories - Wanted! Monty Mole

In this video I take a look at Commodore 64 "Wanted! Monty Mole" published in 1984 by Gremlin Graphics. I look at the animated character set, old hidden BASIC code,...

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1 week ago

C64 Games memories - Mars Patrol

In this video I take a look at Commodore 64 "Mars Patrol" published in 2024 by Jörg Karwath. I look at the nice parallax scroll, good use of sprite updates,...

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2 weeks ago

MegaWang 2000 Turbo Edition - 42 - After Burner demo is more game

In this video I run through the updates to the "After Burner" demo for Commodore 64. This is part of my expansion video and audio hardware using 74LS TTL electronics....

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2 weeks ago

C64 Games memories - World Class Leader Board (golf) new hole

In this video I take a look at how to create a new hole for Commodore 64 "World Class Leader Board" published in 1987 by Access Software. I look at...

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3 weeks ago

C64 Games memories - Street Surfer

In this video I take a look at Commodore 64 "Street Surfer" published in 1986 by Mastertronic. I look at, the bitmap road render, which uses two pixels at a...

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3 weeks ago

C64 Games memories - Rainbow Islands

In this video I take a look at Commodore 64 "Rainbow Islands" published in 1990 by Ocean. I look at, the title screen bitmap logo, dynamic characters, single buffer and...

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1 month ago

C64MegaCart V1.0

"I know, I'll create a small board" and "since it's so small I'll route it by hand", I never fail to forget just how much I hate routing by hand...

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1 month ago

C64 memories - World Class Leader Board (Golf)

In this video I take a look at Commodore 64 "World Class Leader Board" published in 1987 by Access Software. The disk version with "press play on tape" dongle, dynamic...

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1 month ago

MegaWang 2000 Turbo Edition 41 Testing the new Super Scaled Sprites PCB

In this video I test the new bug fixed "super scaled sprites" PCB with an updated "After Burner" demo for Commodore 64. This is part of my expansion video and...

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1 month ago

C64 Games memories - Citadel

In this video I take a look at Commodore 64 "Citadel" published in 1989 by Electric Dreams. I look at the double buffered screen, dynamic sprites, nicely timed score panel...

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1 month ago

Acorn Archimedes archive footage - Technical demos, source code, etc.

Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...

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1 month ago

Acorn Archimedes archive footage - Technical demos, source code, etc.

Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...

1 (1)
0 views (0 unique)
1 clicks (1 unique)
1 month ago

Acorn Archimedes archive footage - Technical demos, source code, etc.

Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...

1 (1)
0 views (0 unique)
1 clicks (1 unique)
1 month ago

Acorn Archimedes archive footage - Technical demos, source code, etc.

Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...

1 (1)
0 views (0 unique)
1 clicks (1 unique)
1 month ago