Description
From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper
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C64 Games memories - Indiana Jones and the Temple of Doom
I look at Commodore 64 "Indiana Jones and the Temple of Doom". Published in 1987 by US Gold. Quite a simple simple and short game, but with a very gory...
MegaWang 2000 Turbo Edition - 46 - After Burner complete game
This video shows "After Burner" for Commodore 64 and additional hardware. This is a complete playthrough including mission complete, high score entry, and the attract sequence at the end. The...
C64 Games memories - Demon Blue
In this video I look at Commodore 64 "Demon Blue", published in 1992 by MicroValue, its use of bitmap mode mixed with characters, hires sprite overlay, dynamic sprites, and find...
C64MegaCart Programming tool setup and use
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. This video shows how to setup the programmer tool,...
C64 Games memories - Arctic Shipwreck
I take a look at Commodore 64 "Arctic Shipwreck". Published by Commodore in 1983, developed by F°451 Software with music by Marton Saghegyi. It has a really nice iceberg draw,...
Commodore 64 Cartridge programming tool - V2
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. This video shows a 2 megabyte cartridge with flash...
C64 Games memories - Grand Prix Circuit
I look at "Grand Prix Circuit" published in 1989 by Accolade, it has music with samples, uses hires and multicolour bitmap modes, scanline track drawing, and dynamic sprites.
MegaWang 2000 Turbo Edition - 45 - After Burner game updates
This video shows the "After Burner" demo for Commodore 64. This is a test of things like palette fading, raster based interrupts for score table scrolling, and saving data to...
C64 Demos peek : The X-File : Really 11 Sprites?
In this video I look at Commodore 64 "The X-File" and how it renders what looks like 11 sprites in a horizontal band... The tools video: https://youtu.be/LOUCV-x31U4
Commodore TED Self extracting compressed PRG
I updated my C64 compression tool to also output TED compatible self extracting PRG files: https://martinpiper.github.io/C64WasmCompressionTool/ The updated Windows exe is here: https://github.com/martinpiper/C64Public/blob/master/bin/LZMPi.exe Original thread: https://bsky.app/profile/martinpiper.bsky.social/post/3lwqvyouifs2p
C64 Games memories - Defender (Atarisoft)
In this video I look at Commodore 64 "Defender", the Atarisoft version. An early efficient sprite multiplexor, finding the mountains data, comparison to arcade hardware, and dynamic characters used for...
MegaWang 2000 Turbo Edition - 44 - SDK 1.0.0.9 with After Burner game
This video shows the "After Burner" demo for Commodore 64. The game is pretty much complete now and is included in SDK V1.0.0.9. This is part of my expansion video...
C64 Games memories - H.E.R.O.
In this video I take a look at Commodore 64 "H.E.R.O." from 1984. I look at how extended colour mode is used, which is quite unusual to see in a...
C64 Games memories - Lode Runner
In this video I take a look at Commodore 64 "Lode Runner" from 1983. I look at the BASIC disk loader with code, bitmap game display, nice circular dissolve, dynamic...
C64 Games memories Strangeloop
In this video I take a look at Commodore 64 "Strangeloop". A game from very early in the C64 history, which uses dynamic chars and a nice scrolling message, quite...
MegaWang 2000 Turbo Edition - 44 - After Burner improvements
This video shows some of the updates to the "After Burner" demo for Commodore 64. The landscape now has more graphics with hills and rivers, enemy attacks waves now include...
C64 Demos peek - Morphing Starball
In this video I take a look at Commodore 64 "Morphing Starball". A very nice one file demo using one sprite to display a screen full of coloured pixels. Download...
C64 Games memories - Smash T V
In this video I take a look at Commodore 64 "Smash T.V.". The very nice intro sequence, large sprite sheet scroller, large sprite logo, bitmap software sprites, and an efficient...
C64 Games memories - Speedball 2
In this video I take a look at Commodore 64 "Speedball 2". The nice animated intro, game bitmap and text screens usage, just in time multiplexor, and delta decompression. How...
C64 Demos memories - Fanta In Space
I look at the demo from 2008 which includes, four sample channels + filter!, two SID channels, triangle test frequency as volume, NMI Stable CIA modified JMP, two sample buffers,...