Description

From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper

Total Posts: 28
Total Clicks: 84

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May 17, 2025 First Post
Aug 19, 2025 Latest Post
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Commodore TED Self extracting compressed PRG

I updated my C64 compression tool to also output TED compatible self extracting PRG files: https://martinpiper.github.io/C64WasmCompressionTool/ The updated Windows exe is here: https://github.com/martinpiper/C64Public/blob/master/bin/LZMPi.exe Original thread: https://bsky.app/profile/martinpiper.bsky.social/post/3lwqvyouifs2p

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19 hours ago

C64 Games memories - Defender (Atarisoft)

In this video I look at Commodore 64 "Defender", the Atarisoft version. An early efficient sprite multiplexor, finding the mountains data, comparison to arcade hardware, and dynamic characters used for...

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2 days ago

MegaWang 2000 Turbo Edition - 44 - SDK 1.0.0.9 with After Burner game

This video shows the "After Burner" demo for Commodore 64. The game is pretty much complete now and is included in SDK V1.0.0.9. This is part of my expansion video...

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4 days ago

C64 Games memories - H.E.R.O.

In this video I take a look at Commodore 64 "H.E.R.O." from 1984. I look at how extended colour mode is used, which is quite unusual to see in a...

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4 days ago

C64 Games memories - Lode Runner

In this video I take a look at Commodore 64 "Lode Runner" from 1983. I look at the BASIC disk loader with code, bitmap game display, nice circular dissolve, dynamic...

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1 week ago

C64 Games memories Strangeloop

In this video I take a look at Commodore 64 "Strangeloop". A game from very early in the C64 history, which uses dynamic chars and a nice scrolling message, quite...

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2 weeks ago

MegaWang 2000 Turbo Edition - 44 - After Burner improvements

This video shows some of the updates to the "After Burner" demo for Commodore 64. The landscape now has more graphics with hills and rivers, enemy attacks waves now include...

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2 weeks ago

C64 Demos peek - Morphing Starball

In this video I take a look at Commodore 64 "Morphing Starball". A very nice one file demo using one sprite to display a screen full of coloured pixels. Download...

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3 weeks ago

C64 Games memories - Smash T V

In this video I take a look at Commodore 64 "Smash T.V.". The very nice intro sequence, large sprite sheet scroller, large sprite logo, bitmap software sprites, and an efficient...

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3 weeks ago

C64 Games memories - Speedball 2

In this video I take a look at Commodore 64 "Speedball 2". The nice animated intro, game bitmap and text screens usage, just in time multiplexor, and delta decompression. How...

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4 weeks ago

C64 Demos memories - Fanta In Space

I look at the demo from 2008 which includes, four sample channels + filter!, two SID channels, triangle test frequency as volume, NMI Stable CIA modified JMP, two sample buffers,...

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1 month ago

MegaWang 2000 Turbo Edition - 43 - New video board

In this video I run through the updates to the video board and the "After Burner" demo for Commodore 64. Expanded 1024 colours on screen without raster effects, video RGB...

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1 month ago

C64 Games memories- Ikari Warriors

In this video I take a look at Commodore 64 "Ikari Warriors". The very widely used disk loader, dynamic character effects, strong "late update" multiplexor with consistent sort ordering, and...

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1 month ago

C64 Games - Nigel Mansell World Championship

In this video I take a look at Commodore 64 "Nigel Mansell World Championship". The track render using dynamic characters, faster raster effects, and a surprise Nigel Mansell head that...

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1 month ago

C64 Games memories - Wanted! Monty Mole

In this video I take a look at Commodore 64 "Wanted! Monty Mole" published in 1984 by Gremlin Graphics. I look at the animated character set, old hidden BASIC code,...

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1 month ago

C64 Games memories - Mars Patrol

In this video I take a look at Commodore 64 "Mars Patrol" published in 2024 by Jörg Karwath. I look at the nice parallax scroll, good use of sprite updates,...

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1 month ago

MegaWang 2000 Turbo Edition - 42 - After Burner demo is more game

In this video I run through the updates to the "After Burner" demo for Commodore 64. This is part of my expansion video and audio hardware using 74LS TTL electronics....

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2 months ago

C64 Games memories - World Class Leader Board (golf) new hole

In this video I take a look at how to create a new hole for Commodore 64 "World Class Leader Board" published in 1987 by Access Software. I look at...

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2 months ago

C64 Games memories - Street Surfer

In this video I take a look at Commodore 64 "Street Surfer" published in 1986 by Mastertronic. I look at, the bitmap road render, which uses two pixels at a...

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2 months ago

C64 Games memories - Rainbow Islands

In this video I take a look at Commodore 64 "Rainbow Islands" published in 1990 by Ocean. I look at, the title screen bitmap logo, dynamic characters, single buffer and...

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2 months ago