Description
From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper
Feed Activity
Similar Feeds
MotoBieda
www.youtube.com
Jestem ekspertem w realizowaniu złych motoryzacyjnych pomysłów.
Latest Posts
Channel introduction
C64 Source code: https://github.com/martinpiper/C64Public Cartridge hardware: https://github.com/martinpiper/C64MegaCart The tools video: https://youtu.be/LOUCV-x31U4 Mega Wang hardware: https://github.com/martinpiper/BombJack
C64 Demos - The Lab - Tech Tech
I look at Commodore 64 demo "The Lab" released by Elysium. I look at the extra wide Tech Tech part, how the movement is accomplished, and why are there sprites...
C64 Coding - Linker
An open source Commodore 64 Linker tool. This facilitates copying memory to the correct locations and starting code, usually with a BASIC start. Source code: https://github.com/martinpiper/C64Public/tree/master/Linker The tools video: https://youtu.be/LOUCV-x31U4
C64 - Comchinko
I look at Commodore 64 "Comchinko" released by DrMortalWombat. I mainly look at how the game renders so many balls. Buy the game! https://drmortalwombat.itch.io/comchinko The tools video: https://youtu.be/LOUCV-x31U4
Conway's Game of Life in 3D
I had a random thought about the 2D Conway's Game of Life and what it would look like in 3D. I used an open source raytraced voxel renderer and added...
C64MegaCart Programming tool - V3.2
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. Project page contains more details, including ordering links: https://martin-piper.itch.io/c64-cartridge-programming-tool-v32...
C64 Demo - Hexed - Element54
I look at Commodore 64 demo "Hexed" by Element54. Are there impossible horizontal splits? Is there screen scaling? Large twisty rotating sprites? Download release page: https://www.pouet.net/prod.php?which=106375 Exile video: https://www.youtube.com/watch?v=Bh24hlZpgCQ&t=150s The...
C64 Demo - Next Round - Performers
I look at Commodore 64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode. Download release page: https://www.pouet.net/prod.php?which=106359 The tools...
Amiga memories - Mr Nutz: Hoppin' Mad - Extra
I look at Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss...
C64 - Glider Rider sprite mask bonus
I look at Commodore 64 "Glider Rider" sprite masking in more detail. Previous video: https://youtu.be/Mxb2Ega7YLw Debugging notes: https://github.com/martinpiper/DebuggingDetails/blob/main/Glider%20Rider.txt The tools video: https://youtu.be/LOUCV-x31U4
C64 - Glider Rider
I look at Commodore 64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover...
C64 Game Over music assembled
I look at recently released Commodore 64 "Game Over" music source code, get it assembling using Acme assembler, and explore some of the debug music driver options. Original music code...
C64 - Wizball music assembled and resurrected
I look at recently released Commodore 64 Wizball music source code, get it assembling using Acme assembler, and find some unreleased new music that was not in the original Wizball....
Amiga memories - Zippy Race!
I look at Amiga "Zippy Race!" a nice work in progress arcade perfect conversion by Dimitris Giannakis - MVG. Using a nice triple buffer extra space scroll, blitter objects, and...
MegaWang 2000 Turbo Edition - 52 - 8MB cartridge tests
Showing the 8 megabyte cartridge with my After Burner game demo on a real Commodore 64. Open source project page contains more details, including ordering links: https://github.com/martinpiper/C64MegaCart/blob/main/ReadMe.md Programming board setup...
C64 - Wizball music code
I look at recently released Commodore 64 Wizball music source code Wizball music source code: https://github.com/MartinGalway/C64_music/blob/main/wizball.asm Debugging notes: https://github.com/martinpiper/DebuggingDetails/blob/main/Wizball%20music%20profile.txt Wizball videos: https://youtu.be/qFGLH_ZCqiE https://youtu.be/e9iU-OoIDwQ https://youtu.be/uHyIDOCL7JA The tools video: https://youtu.be/LOUCV-x31U4
Amiga memories - Mr Nutz: Hoppin' Mad
I look at Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely parallax and how the game uses hardware sprites for the player and score display....
C64 Games - Galencia
I look at Commodore 64 "Galencia" published in 2017 by Protovision. Lots of polish in this game, lovely sprite multiplexor, sprite colour splits, and parallax stars. Buy the game: https://www.protovision.games/games/galencia.php...
C64 Games - Karateka
I look at Commodore 64 "Karateka" published in 1985 by Brøderbund. The game uses two multicoloured bitmap screens, and I try to understand the pixel draw code... Can it be...
Amiga memories - Lionheart
I look at Amiga "Lionheart" published in 1993. Using two emulator-debuggers to show double buffered screens, with swapping pristine buffer, more sprite copper tricks, and parallax scrolling. Coppenheimer debugger: https://coppenheimer.heckmeck.de/...