Description
From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper
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C64 Games - Nigel Mansell World Championship
In this video I take a look at Commodore 64 "Nigel Mansell World Championship". The track render using dynamic characters, faster raster effects, and a surprise Nigel Mansell head that...
C64 Games memories - Wanted! Monty Mole
In this video I take a look at Commodore 64 "Wanted! Monty Mole" published in 1984 by Gremlin Graphics. I look at the animated character set, old hidden BASIC code,...
C64 Games memories - Mars Patrol
In this video I take a look at Commodore 64 "Mars Patrol" published in 2024 by Jörg Karwath. I look at the nice parallax scroll, good use of sprite updates,...
MegaWang 2000 Turbo Edition - 42 - After Burner demo is more game
In this video I run through the updates to the "After Burner" demo for Commodore 64. This is part of my expansion video and audio hardware using 74LS TTL electronics....
C64 Games memories - World Class Leader Board (golf) new hole
In this video I take a look at how to create a new hole for Commodore 64 "World Class Leader Board" published in 1987 by Access Software. I look at...
C64 Games memories - Street Surfer
In this video I take a look at Commodore 64 "Street Surfer" published in 1986 by Mastertronic. I look at, the bitmap road render, which uses two pixels at a...
C64 Games memories - Rainbow Islands
In this video I take a look at Commodore 64 "Rainbow Islands" published in 1990 by Ocean. I look at, the title screen bitmap logo, dynamic characters, single buffer and...
C64MegaCart V1.0
"I know, I'll create a small board" and "since it's so small I'll route it by hand", I never fail to forget just how much I hate routing by hand...
C64 memories - World Class Leader Board (Golf)
In this video I take a look at Commodore 64 "World Class Leader Board" published in 1987 by Access Software. The disk version with "press play on tape" dongle, dynamic...
MegaWang 2000 Turbo Edition 41 Testing the new Super Scaled Sprites PCB
In this video I test the new bug fixed "super scaled sprites" PCB with an updated "After Burner" demo for Commodore 64. This is part of my expansion video and...
C64 Games memories - Citadel
In this video I take a look at Commodore 64 "Citadel" published in 1989 by Electric Dreams. I look at the double buffered screen, dynamic sprites, nicely timed score panel...
Acorn Archimedes archive footage - Technical demos, source code, etc.
Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...
Acorn Archimedes archive footage - Technical demos, source code, etc.
Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...
Acorn Archimedes archive footage - Technical demos, source code, etc.
Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...
Acorn Archimedes archive footage - Technical demos, source code, etc.
Archive of Acorn Archimedes TAG Engine and Holograph editor, old games demos and technology demos, example code used etc. No commentary. Software 3D rendering using ARM processors. See playlist for...