Description
From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper
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Jestem ekspertem w realizowaniu złych motoryzacyjnych pomysłów.
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C64 - Terminator 2 Judgement Day - Finding cheats
Looking at Commodore 64 game "Terminator 2 Judgement Day", mostly to find cheats for the different sections of the game because it's too hard. How to use modern tools to...
C64 Demo - Viva Las Vegas by Censor Design - Animated fast bitmap scrollers
A technical look at this Commodore 64 demo "Viva Las Vegas" with a deeper dive for the parts that use fast bitmap scrolling with animation. How do these parts apparently...
C64 - Demo - Viva Las Vegas by Censor Design - Circle scroll deeper dive
A technical look at this Commodore 64 demo "Viva Las Vegas" with a deeper dive for the circle scroll part. It uses two bitmaps, with extra colour fetches, using a...
Unreal Engine using ReplicaNet for networking - 2
Following on from the previous video, a quick example of using network replicated objects with distance based propagation. A very simple server that decides when and where to replicate network...
Unreal Engine using ReplicaNet for networking
A quick example using C++ network replicated objects with Unreal Engine. A very simple server that replicates moving platform objects that a player can interact with. Source code: https://github.com/martinpiper/UR58RN1
C64 - Demo technical - Viva Las Vegas by Censor Design
A technical look at this Commodore 64 demo "Viva Las Vegas" where we have overscan bitmaps, AGSP scrolling bitmap with flips, hires colourful sprites, and animations with sprite overlays. Release...
C64MegaCart Programming tool - Writing nine cartridges in under two minutes
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. I erase, write and verify nine cartridges (two gmod2,...
C64 - Championship Jetski Simulator - Member bonus
I look at Commodore 64 game "Championship Jetski Simulator", specifically the water particle plotter. **This is my 300th Commodore 64 related video** When I started these videos I didn't imagine...
C64 - Championship Jetski Simulator
I look at Commodore 64 game "Championship Jetski Simulator". The water particles effect over hires bitmap, dynamic sprites, and persuade the drone AI to play levels for me. The tools...
C64 - How to use the Scroller code in SEUCK Redux mode
How to assemble the Commodore 64 SEUCK Redux version of the Scroller engine source code. Review the configuration options. How to export and import your own game data from the...
MegaWang 2000 Turbo Edition - 54 - Full stack - Have you seen a C64 do this?
The full MegaWang board stack plugged into my Commodore 64. The Advanced Processing Unit (APU) board has been updated to expand the instruction memory, fix some memory corruption, update the...
Amiga - Aonic (A.K.A. Sonic) - How does this game have colourful parallax?
I look at Amiga "Aonic" coded by reassembler. How does this game have such colourful parallax? Well it has full screen sprites, uses a dynamic copper, and a blitter object...
C64 - Katakis - Did you own this very rare version?
I look at Commodore 64 game "Katakis" briefly released in 1998 by Rainbow Arts. Let's look at all the bosses, parallax scrolling, and debug the disk protection check. Does it...
Commodore 64 - Five cartridges fast programmer
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. Project page contains more details, including ordering links: https://martin-piper.itch.io/c64-cartridge-programming-tool-v32...
C64 - Lemmings Reloaded - How many Lemmings sprites?
I look at Commodore 64 game "Lemmings Reloaded" released by LunaticLab in 2026. How does this version display so many Lemmings? What about the scrolling and dynamic level background? Download...
MegaWang 2000 Turbo Edition - 53 - Audio3 compressed
Showing the Audio3 board on a real Commodore 64. This lossless audio compression hardware uses variable coded delta to shorten the bits used for higher frequency small changes. Open source...
C64 Game - Broken Altars - Can we find cheats?
I look at Commodore 64 game "Broken Altars" released in 2026 by DrMortalWombat. Can we find how the map is stored? How it renders? And how about some cheats to...
Amiga memories - Xenon 2 : Megablast
I look at Amiga "Xenon 2 : Megablast" published in 1989 by Image Works. Mostly looking at the lovely parallax, sprite work, and discovering the huge amount of blitter activity...
C64 - Conway's Game of Life with source code (6502/6510)
I look at Commodore 64 Conway's Game of Life is assembly, with source code. I saw to comments asking about Conway's in assembly, so I thought I would share example...
C64 Memories - Flimbo's Quest
I look at Commodore 64 game "Flimbo's Quest" released by System 3 in 1990. The intro, sprite multiplexing, and how does the two layer parallax scrolling work? The tools video:...