Description
From electronics projects, to retro games dev, and contemporary dev. This all links back to my open source repositories: https://github.com/martinpiper
Feed Activity
Similar Feeds
MotoBieda
www.youtube.com
Jestem ekspertem w realizowaniu złych motoryzacyjnych pomysłów.
Latest Posts
C64 - Katakis - Did you own this very rare version?
I look at Commodore 64 game "Katakis" briefly released in 1998 by Rainbow Arts. Let's look at all the bosses, parallax scrolling, and debug the disk protection check. Does it...
Commodore 64 - Five cartridges fast programmer
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. Project page contains more details, including ordering links: https://martin-piper.itch.io/c64-cartridge-programming-tool-v32...
C64 - Lemmings Reloaded - How many Lemmings sprites?
I look at Commodore 64 game "Lemmings Reloaded" released by LunaticLab in 2026. How does this version display so many Lemmings? What about the scrolling and dynamic level background? Download...
MegaWang 2000 Turbo Edition - 53 - Audio3 compressed
Showing the Audio3 board on a real Commodore 64. This lossless audio compression hardware uses variable coded delta to shorten the bits used for higher frequency small changes. Open source...
C64 Game - Broken Altars - Can we find cheats?
I look at Commodore 64 game "Broken Altars" released in 2026 by DrMortalWombat. Can we find how the map is stored? How it renders? And how about some cheats to...
Amiga memories - Xenon 2 : Megablast
I look at Amiga "Xenon 2 : Megablast" published in 1989 by Image Works. Mostly looking at the lovely parallax, sprite work, and discovering the huge amount of blitter activity...
C64 - Conway's Game of Life with source code (6502/6510)
I look at Commodore 64 Conway's Game of Life is assembly, with source code. I saw to comments asking about Conway's in assembly, so I thought I would share example...
C64 Memories - Flimbo's Quest
I look at Commodore 64 game "Flimbo's Quest" released by System 3 in 1990. The intro, sprite multiplexing, and how does the two layer parallax scrolling work? The tools video:...
Channel introduction
C64 Source code: https://github.com/martinpiper/C64Public Cartridge hardware: https://github.com/martinpiper/C64MegaCart The tools video: https://youtu.be/LOUCV-x31U4 Mega Wang hardware: https://github.com/martinpiper/BombJack
C64 Demos - The Lab - Tech Tech
I look at Commodore 64 demo "The Lab" released by Elysium. I look at the extra wide Tech Tech part, how the movement is accomplished, and why are there sprites...
C64 Coding - Linker
An open source Commodore 64 Linker tool. This facilitates copying memory to the correct locations and starting code, usually with a BASIC start. Source code: https://github.com/martinpiper/C64Public/tree/master/Linker The tools video: https://youtu.be/LOUCV-x31U4
C64 - Comchinko
I look at Commodore 64 "Comchinko" released by DrMortalWombat. I mainly look at how the game renders so many balls. Buy the game! https://drmortalwombat.itch.io/comchinko The tools video: https://youtu.be/LOUCV-x31U4
Conway's Game of Life in 3D
I had a random thought about the 2D Conway's Game of Life and what it would look like in 3D. I used an open source raytraced voxel renderer and added...
C64MegaCart Programming tool - V3.2
A Raspberry Pi hat, with software running on the Raspberry Pi that can erase, write, and read the cartridge flash memory. Project page contains more details, including ordering links: https://martin-piper.itch.io/c64-cartridge-programming-tool-v32...
C64 Demo - Hexed - Element54
I look at Commodore 64 demo "Hexed" by Element54. Are there impossible horizontal splits? Is there screen scaling? Large twisty rotating sprites? Download release page: https://www.pouet.net/prod.php?which=106375 Exile video: https://www.youtube.com/watch?v=Bh24hlZpgCQ&t=150s The...
C64 Demo - Next Round - Performers
I look at Commodore 64 demo "Next Round" by Performers. The many parallax layers, smooth pinball parallax, and 3D filled vectors without bitmap mode. Download release page: https://www.pouet.net/prod.php?which=106359 The tools...
Amiga memories - Mr Nutz: Hoppin' Mad - Extra
I look at Amiga "Mr Nutz: Hoppin' Mad" published in 1994. Mostly looking at the lovely extra parallax of a later level, the 3D rotating section, and scaled sprite boss...
C64 - Glider Rider sprite mask bonus
I look at Commodore 64 "Glider Rider" sprite masking in more detail. Previous video: https://youtu.be/Mxb2Ega7YLw Debugging notes: https://github.com/martinpiper/DebuggingDetails/blob/main/Glider%20Rider.txt The tools video: https://youtu.be/LOUCV-x31U4
C64 - Glider Rider
I look at Commodore 64 "Glider Rider" published in 1986. This isometric game uses hires bitmap and dynamic hardware sprite animations with masking. I extract the graphical data, and discover...
C64 Game Over music assembled
I look at recently released Commodore 64 "Game Over" music source code, get it assembling using Acme assembler, and explore some of the debug music driver options. Original music code...